THE IMPLEMENTATION OF INSTRUCTIONAL GAMES MODEL USING QUIZIZZ APPLICATION IN IMPROVING STUDENTS’ VOCABULARY AT SMK NEGERI 1 BONE
Kata Kunci:
Instructional Games Model, Quizizz Application, Games, Vocabulary ImprovementAbstrak
The objective of the research is to find out whether or not the implementation of Instructional Games Model using ‘Quizizz’ application has significant effect on the students’ vocabulary at SMK 1 Bone. The method of this research was pre-experimental method with one group pre-test and post-test and this method tends to see the results of the research where is there any improvement on students’ vocabulary after implementing the instructional games model using Quizizz application. The instrument of the research was a vocabulary test that given as pre-test and post-test. At the end, this research shows that there was an improvement made by the tenthgrade students. This is proven by the students’ mean score from the pre-test which was 56.6 and the improvement increase by 88.9 from the post-test. The observation results showed that the Implementation of Instructional Games Model Using Quizizz Application also could improve the students’ vocabulary. So, from this research, it can be concluded that the Implementation of Instructional Games Model Using Quizizz Application could improve the students’ vocabulary in the class of PN 4 at SMK 1 Bone.