“UNDERSTANDING ANECDOTES IN OTOME GAME ‘LOVE AND DEEPSPACE’

Penulis

  • Dinda Rahmadani Universitas Negeri Medan
  • Jahwa Amallia Putri Universitas Negeri Medan
  • Joice Stefanie Ginting Universitas Negeri Medan
  • Salsah Br. Nainggolan Universitas Negeri Medan
  • Haura Dwi Najla Sinaga Universitas Negeri Medan
  • Yeni Adventry Tanjung Universitas Negeri Medan

Kata Kunci:

Otome Game, Communication, Storytelling, Anecdotes, Love and Deepspace

Abstrak

Emotional and social connection to the characters. This paper investigates how the story-holding in “Love and Deepspace” can be applied in enhancing the learners’ Speaking and Listening skills. Speaking about language acquisition, listening and speaking as these commonly practiced in otome games, raise interpersonal communication, focused and contextualised interactions and social interactions through play. The way language has gradually become an imperative tool for instruction within the society and within this course the ultimate value addition, i.e. getting the child to speak or improving some language/communication skills is very good. From the analysis of “Love and Deepspace” and video games in general, this article appreciates the importance of such skills and the structures used in a game as storytelling.

Unduhan

Diterbitkan

2024-10-31